
Den Danske Filmskole præsenterer
Animation & Spil 2022






Cathedral of Sorrow
CATHEDRAL OF SORROW is a horror game about the algorithms we let govern our life. Every nightmare is generated by an artificial intelligence designed to make you suffer.

About
Enter the Cathedral of Sorrow. Its simple wooden walls hide a twisted labyrinth housing the deprived and the depraved and an unknown force watching your every move and adapting the nightmare within. Face your fears, press on against the darkness and stare back at the abyss.
Cathedral of Sorrow is an experimental horror game. Combining frantic first-person gameplay and immersive storytelling with procedural level generation and sophisticated machine learning. The Cathedral scars your mind and breaks your heart using real artificial intelligence and machine learning to profile your fears and adapt the game to break you.
Immerse yourself in a story of algorithmic cruelty, and how the systems we design to help us turn into jailers. Seek out those trapped in the nightmare with you to learn the truth of what happened to you. And should you fail, the Cathedral will embrace you once more, eager to surprise and terrify you in new and malicious ways.
Watch the trailer
Team

Written and directed - Alexander Tange
Storyworld and Concept - Alexander Tange
Storyworld and Concept - Alma Dyekjær Giese
Storyworld and Concept - Carl Christian Helgers
Storyworld and Concept - Magnus Laursen
Cast: Thomas - Magnus Bruun
Cast: John - Joachim Kubel
Cast: Dave - Adam Schmidt
Cast: Signe - Maria Winther Nørgaard
Cast: Amy - Siff Andersson
Cast: The Anomaly - Alex Lehman
Producer - Alma Dyekjær Giese
Production Manager - Sophie Elina Hahn
Art Director - Troels Jørgensen
Production Designer - Ronja Tange
Game Designer - Stella Vaka
Game Designer - Martin Hansen
Game Designer - Magnus Laursen
Narrative Designer - Magnus Laursen
Programming - Michał Pikulski
Programming - Piotr Ładoński
Programming - Samuel Chaput
Programming - Jonathan Mogensen
CG Artist - Nanna Vallentin Olsen
CG Artist - Daviid Ranløv
CG Artist - Alexandar Kierkegaard
CG Artist - Anton Boutrup Hartfelt
Rigging - Anders Dick
Audio Design - Mads Hølmer
Audio Design - Jakob Sproegel
Audio Design - Niels Faaborg
Composer - Vaeis Omar
Produced by the National Film School of Denmark.